🎉Features

Here you can find every single feature that ePacketSchematic offers — and yes, we’ll definitely keep adding more in the future!

📜 List of features:

  • 🧩 Per-Player Schematics

    Display schematics only to selected players — each player can see a completely different version of the same world! Perfect for events, previews, cutscenes, and VIP areas.

  • ⚡ Asynchronous Rendering

    All schematic operations are handled asynchronously, ensuring minimal lag and smooth rendering even on large servers.

  • 🌍 No World Modifications

    Unlike WorldEdit or FAWE, ePacketSchematic doesn’t modify the world — everything is rendered virtually using packets. This means zero rollback issues and no world corruption risk.

  • 🧱 Easy Creation & Management

    • Create schematics directly in-game using /ps wand and /ps create <id>.

    • Instantly load or unload builds for specific players.

    • Teleport or move schematics dynamically to any position.

  • 🔄 Fully Reloadable

    You can reload all configurations and schematic data with a simple in-game command: /ps reload

  • 💬 PlaceholderAPI Support

    Use placeholders like: %eps_schematic_loaded_{schematic}% → Shows if a schematic is currently loaded for a player.

  • 🧠 Developer API

    Integrate ePacketSchematic into your own plugins using the provided API. Easily control schematics programmatically — load, unload, teleport, and more.

  • 🏳️ Multi-Language Support

    All messages are configurable and support RGB gradients and color codes (more details in the Using Colors section).

  • 🚀 Optimized for Performance

    Built with a focus on speed and scalability, ePacketSchematic can handle hundreds of schematics and players simultaneously thanks to its packet-based rendering.

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